Only In Death Does Duty End

Operation Thunderchild

Operational report of Cell REDACTED. Beta Epsilon 9 Protocol, Eyes only.

It is important to note that all plans from the simplest urban assault to the destruction of Ork hordes start somewhere. Within the planning documents contained within lays the start of many peoples stories. Great reform and change is sought beneath for the underworld of Samarian and it is within this guise of crusaders that we, Cell REDACTED seek to address our orders within the remit of deathly presumptuousness.

It is impossible to predict long term consequences of our intent laid within but the intent itself remains pure. We seek to simultaneously confront the gun-duke within a disguise suitable to our orders whilst also affecting a long term beneficial change in culture to the world of Samarian for the good of the God-Emperor and to dramatically reduce the likelihood of potential heresy that often rises from the poverty of such places.

Beta Epsilon protocol 9
Eyes only

Primary Operational Targets

  • To capture the Gun-duke for questioning
  • Maintain appearance of the death of Cell REDACTED

Secondary Operational Targets

  • Reform Samarian Underworld to defeat potential heresy
  • Obtain a long term financial benefit to the inquisition
  • Increase the influence of the Inquisition on Varaxis
  • Identify and Recruit potential acolytes for the inquisition subject to pending approval from Inquisitor REDACTED

The resources at hand at the beginning of this operation are minimal. Ghost identities were exhumed prior to landing in Samarian and established as primary with the intent to work with these identities for the coming year. Due to the lack of inquisitorial resources a direct assault on the Gun-Duke was deemed Operationally terminal. Further rumours indicate the Gun-Duke is established either in a fortress entitled the arsenal or in an additional secret fortress thus ratifying the initial decision to establish firm intelligence before acting. Further analysis of the data indicated a need for a sustained and substantial flow of resources to enact any meaningful assault. As such Operation Thunderchild was conceived. The establishment of a rival criminal organisation will both facilitate the troops required to assault the Gun-Duke and the procurement of funds and resources required to obtain the Primary Operation Targets.

The operation is divided within 3 primary stages of progress:

  1. Establishment
  2. Enactment
  3. Extraction

5 operational substratum with the relevant oversight from acolytes dependant on specialisation:

  • Training (Eisenstein)
  • Logistics (Expert)
  • Operational Planning (Falsner)
  • Intelligence (Savoire)
  • Personnel (Savoire).

With such diverse operational targets it is clear that the plan within contains many layers of substance, some seemingly disconnected from the primary target. All support goals are tasked as such within associated papers REDACTED and REDACTED

Stage 1. Establishment

The working gaols of this stage are to establish ghost identities as strong internal covers within the Samarian Underworld, confirm the existence of the Gun-Duke and create a power base to operate from in preparation of stages 2 and 3. At the writing of this document steps 1 through 4 have already been enacted as of REDACTED.

  1. Arrive at the Samarian underground.
  2. Recruit a stringer for information regarding local gang strengths and hideout locations.
  3. Engineer an incident to facilitate in occupation of a local headquarters.
  4. Obtain the alligence of local criminals to facilitate the growth of armed forces subsequently referred to as The Retribution of Divinity(ROD).
  5. Establish training regimine to greatly enhance the effectiveness of ROD.
  6. Seek out and create persistent high-value transportation links from the upper world to the underworld in order to ship supplies essential to the high performance of ROD.
  7. Investigate potential sources of income including but not limited to Prostitution, gun-running, smuggling, burglary, assassinations, protection rackets and substances.
  8. Actively recruit from both the lower and the upper worlds soldiers and ancillary staff as labelled in addendum 2B of the supporting document REDACTED.
  9. Create a zone of influence sufficient to house, support and expand upon immediate and predicted staffing including barracks, armouries, granaries, silo’s and other related infrastructure.
  10. Investigate the Gun-Dukes power base further using indirect methodology as dictated by the Operational Policy.



Operational Doctrine

Organisational Doctrine

The ROD is built upon strict hierarchy principles. Gang members are issued a colour code, and receive perks and duties in accordance with said code. The codes are:


Higher rank signifies more perks, but even the lowliest RED shall not suffer, and he shall have good reason to stand tall even above the INFRARED – those below him, the non-members.

RED, ORANGE, (YELLOW): The “troopers”, of varying experience and skill. Reds will be new recruits, and people demoted from Orange. Bulk of forces will be Red/Orange, with Yellow being specialists/drill sarges/etc.
(YELLOW), GREEN, BLUE: Officers/commanders, people with proven strategic and tactical ability.
INDIGO: People of vital importance to the organization. Mainly put here to be kept off the street and close to the Violet Brigade.

- – Policy for Division

Members are, in general, not assigned to given teams, but are a “pool” of force available to commandeer. How often you get to go do exciting stuff (earn your keep) depends on three things: 1) What you’re good at, 2) How long since you last were on a mission, and 2) If you’re asked for by name. Commanders put together forces by asking for men with given specialties (heavy weapons, snipers, etc), which are then randomly alloted, or by asking for named people. This is to keep commanders from fomenting rebellion, and fosters loyalty to the gang, more than to sub-Violet leaders.

- – Policy for payments

The ROD will issue you a base stipend, which covers basic costs of living, at all levels. Increases:

ORANGE: +Insurance. If you die on a mission, or in gang activities, half your base stipend will be paid to your family for two months after your death.
YELLOW: +Housing. Gang will ensure you are basically housed in accordance with your family needs and so forth.
GREEN: +Insurance, 75%. +Commander; allowed to represent Father Sebastian’s wishes.
BLUE: +Insurance, 100%. +Housing, well-housed.
INDIGO: See below.

Increases are cumulative. In addition to these base advantages, members are each entitled to the spoils of war in missions they undertake according to the following division: Red 5 %, Orange 5 %, Yellow 5 %, Green 5 %, Blue 5 %. Mission commander gets 5 % to divide out amongst members according to his best judgement (subject to Falsner approval), and a personal 5 % bonus in addition to his rank bonus. If there are no members of a rank, the gang gets the share. The rest, 65+ %, are considered gang income.

- – Policy for Promotion - To Red

/He who fights with me shall be my brother/

Promotion to Red implies joining the organization. It is a simple procedure, consisting of an interview with Father Sebastian and his right-hand man Falsner. The candidate must show a desire to better his lot in life, and display aptitude at some skill useful to the organization. Demands will vary with the size and power of the ROD. Candidates who are turned down are free to reapply, but must be sponsored by a member of rank Orange or above if previously turned down.

- To Orange

From Red to Orange, as a new recruit, there will be an up-or-out principle. You’ll need to progress to Orange within your first five missions for the gang, otherwise you’ll lose your ability. Progress to Orange requires two positive reports from the mission commander, and is otherwise automatic. Up-and-out does not apply for people demoted, who can stay Red for as long as they like (or we like…)

- To Yellow

Promotion to Yellow requires shown aptitude within a given specialty, or proven tactical ability. Recommendation from at least three separate mission commanders (for tactical) or three other leaders (specialty), Blue or above.

Yellows serve as non-com and 2nd in command on missions.

- To Green

Greens are “blues-in-training”. HIGH loyalty required.

- To Blue

Blue is the primary “leadership” corps.

- To Indigo

Indigo ain’t a promotion. This promotion means you’re so special, Violet wants you nearby all the time – or at least keeping you doing what you’re doing.

- To Violet

Ain’t happening, kid.

Recruitment Policy and Process

- – Policy for Recruitment

“Jobs for the boys”

See also Policy for Promotion, To Red.

Phase 1: Pre-implementation of Policy for payments.

In this first phase, the focus will be on acquiring a large body of loyal men (soon to turn into bodies of men). Mass forcible conscription (either as in “join us or die” or as in “join us and you’ll be able to protect your family”) will have to do, since we don’t have a reputation to attract people. Standards are somewhat relaxed, with only those harbouring ulterior motives for joining that are harmful to the gang being turned away.

Phase 1 ends when we’ve established ourselves as solid and have income and arms to support the Policy for payments. At this point, it’s presumed we’ll have more than enough volunteer bodies.

Phase 2: Post-implementation

In the second phase, mass conscription ceases, except for people with unique skills who will be “encouraged” to join.


moxiane krikkert

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