Zacharea "Zak" von Pinn

Void Born Magistrate Arbitrator (Rank 7)


The gun is mightier than the sword.


WS BS S T Ag Int Per WP Fel
38 43 26 42 32 31 29 42 32
Wounds 10/10 Fate Points 3 Corruption Points 2 Insanity Points 2

Skills & talents


Basic Skills
Awareness (Per)
Barter (Fel)
Carouse (T)
Charm (Fel)
Climb (S)
Command (Fel)
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Dodge (Ag) +10
Evaluate (Int)
Gamble (Int)
Inquiry (Fel) +10
Intimidate (S) +10
Logic (Int)
Scrutiny (Per)
Search (Per) +20
Stealth (Ag)
Swim (S)
Advanced Skills
Common Lore (Adeptus Arbites) (Int)
Common Lore (Imperium) (Int)
Common Lore (Underworld) (Int)
Forbidden Lore (Cults) (Int)
Forbidden Lore (Psykers) (Int)
Forbidden Lore (Xenos) (Int)
Interrogation (WP) +20
Literacy (Int)
Navigation (Stellar) (Int)
Pilot (Spacecraft) (Ag)
Scholastic Lore (Judgement) (Int)
Scholastic Lore (Occult) (Int)
Security (Ag) +20
Speak Language (Low Gothic) (Int)
Speak Language (Ship Dialect) (Int)
Tracking (Int)
Trade (Armourer) (S)


Talent Name Prerequisite Benefit
Basic Weapons Training (SP) Use weapon group without penalty.
Deadeye Shot BS 30 Called Shots are at -10 penalty.
Disarm Ag 30 Force opponent to drop his weapon.
Heightened Senses (Hearing) Gain a +10 bonus to hearing.
Heightened Senses (Sight) Gain a +10 bonus to sight.)
Jaded WP 30 Never gain Insanity Points from ordinary horrors.
Leap Up Ag 30 Stand up as a Free Action.
Melee Weapon Training (Chain) Gain proficiency with chain weapons.
Melee Weapon Training (Power) Gain proficiency with power weapons.
Melee Weapon Training (Primitive) Gain proficiency with primitive weapons.
Melee Weapon Training (Shock) Gain proficiency with shock weapons.
Peer (Adeptus Arbites) Fe 30 Gain a +10 bonus to all Fellowship Tests when interacting with chosen group.
Peer (Underworld) Fe 30 Gain a +10 bonus to all Fellowship Tests when interacting with chosen group.
Pistol Training (SP) Gain proficiency with a pistol weapons
Quick Draw Ready as a Free Action.
Rapid Reload Reduce reload time.
Resistance (Insanity) Gain +10 bonus to Resistance Tests.
Resistance (Psychic Powers) Gain +10 bonus to Resistance Tests.
Strong Minded WP 30, Resistance (Psychic Powers) Re-roll failed WP Tests made to resist Psychic Powers.
Takedown Make a special attack to Stun your opponent.
True Grit Reduce Critical Damage you take.


Charmed Whenever you spend a Fate Point (though not if you burn one), roll a 1d10. On the roll of a natural 9, you do not lose the Fate Point.
Ill-Omened You take a 5 penalty on all Fellowship Tests made to interact with non-void born humans.
Void Accustomed You are immune to space travel sickness. In addition, zero- or low-gravity environments are not considered Difficult Terrain for you.

Material goods

Melee weapons

Name Class Range Dam Pen Special Source
Brass Knuckles Melee 1d5-1 0 Primitive
Chain Sword Melee 1d10+2 R 2 Balanced, Tearing
Knife Melee or Thrown 3m 1d5 R 0 Primitive
Officer’s Cutlass Melee 1d10 R 0 Shocking
Neural Whip Melee 3m 1d10+I E 0 Flexible, Shocking
Power Blade Melee 1d10+3 E 6 Power Field

Ranged weapons

Name Class Range RoF Dam Pen Clip Rld Special Source
Hunting Rifle Bsc 150m S/—/— 1d10+3I 0 5 Full Accurate DH.133
Red-Dot Laser Sight, Fire Selector, Silencer, 5 Dumdums, 5 Manstoppers, 5 Shells
Dawn Stinger Pistol 55m S/—/— 1D10+6I 5 8 F Accurate, Toxic, Fire Selector, Red-Dot Laser Sight, Silencer Custom
Hecuter Pistol 30m S/3/6 1D10+3I 2 15 F Reliable IH.115
Red-Dot Laser Sight, Fire Selector, Exterminator; 18 Manstoppers, 18 Dumdums, 18 bullets


Armour Type Location(s) Covered AP
Adeptus Arbites Carapace Armour All 6
Ballistic Cloth Surcoat Head, Arms +1


  • Uniform (Good Quality Clothing)
  • 3 doses of stimm
  • Injector
  • Arbitrator ID
  • Chrono
  • Pack of lho-sticks
  • Excruciatior Kit [+20 Interrogation]
  • Manacles
  • Auspex/Scanner [+20 Awareness]
  • Data-slate
  • Glow-globe/Lamp Pack
  • Multikey [+30 Security]
  • Pict Recorder
  • Writing Kit
  • Magnacles × 2
  • Re-breather


Throne Gelt: 373

Requisitioned Gear

Requisition fund: 500 thrones (scarce or better availability only)

  • Stummer (25)


Current XP 0 Total XP spent 7300
Characteristic Increase Cost
Ballistic Skill +10 350
Toughness +10 350
Agility +5 500
Willpower +5 250
Elite Advance Cost
Trade (Armourer) 200
Jaded 200
Forbidden Lore (Xenos) 200
Advance Type Cost
Pistol Training (SP) T 100
Rapid Reload S 100
Awareness S 100
Common Lore (Underworld) S 100
Leap Up T 100
Fellowship Si 250
Peer (Adeptus Arbites) T 100
Inquiry +10 T 100
Intimidate S 100
Scrutiny S 100
Interrogation S 100
Search S 100
Melee Weapon Training (Shock) T 100
Takedown T 100
Security S 100
Tracking T 100
Disarm T 100
Silent Move S 200
Melee Weapon Training (Chain) T 200
Dodge S 100
Deadeye Shot T 200
Resistance (Psychic Powers) T 300
Strong Minded T 100
Resistance (Insanity) T 100
Inquiry +20 S 100
Security +10 S 100
Security +20 S 100
Interrogation +10 S 100
Interrogation +20 S 100
Intimidation +10 S 100
Peer (Underworld) T 100
Melee Weapon Training (Power) T 200
Heightened Senses (Hearing) T 100
Heightened Senses (Sight) T 100
Search +20 S 100
Forbidden Lore (Psykers) S 300



Short, skinny, pale skin, red hair, grey eyes.


But I’m supposed to be one of the good guys.

On the outside, Zak appears to be a steady, calm and rational young woman, who wields her weapons with practised precision in combat.

Sometimes doing the right thing means people die. Let’s make sure the right people die.

On the inside, she is constantly asking herself why. She sees all the horrible things happening to innocent people, and wonders why does it happen. She sees the enormous difference between the poor and the rich, and wonders why is it so. Why is the world like this? Nobody has ever been able to give her an answer that sounds right, and this frustrates her to the point of anger. What frustrates her even more is that most of the time she can’t do anything about the suffering, injustice and outright corruption she sees. Most of the time. Turning a blind eye to petty theft costs so little; and if the chance to put a corrupt nobleman in his place is a rare one, it is all the sweeter.

She’s good at keeping a lid on this frustration and the resulting anger, but sometimes she has to vent to not explode. This usually means whenever Rezrel sticks a toe over the line, her reaction is a little stronger than what is strictly necessary.

The most important part of her daily routine is the cleaning and maintenance of her weapons and armour. If Rezrel disturbs her at this time, she will break his fingers. Again.


Zak was born poor on an old, low-grav space station, and was considered a troublemaker from a young age. From the day she was old enough to have an unsupervised moment, she would run off, sneak into the theoretically closed off parts of the station, and explore to her heart’s content. She was caught, more than once, on crawling back out, but her loud screaming and frantic kicking would convince whoever found her that this was not nearly important enough to be his problem, and so only a rumour of getting in trouble yet again would follow her home.

Then came the day her exploration of an old service tunnel led her into the armoury. For the first time in her life she saw armour and weaponry up close and without scary people in them. She took in the smell of gun oil, looked at the light reflecting off a sharp blade, admired the intricate joints in a suit of armour — and she was smitten. She would come back here at every opportunity, and she had never been happier.

Right up until the day someone stepped into the armoury as she was playing with a power sword.

This would have ended badly, very badly, if her mother did not plead with her high-ranking lover on Zak’s behalf, landing Zak in training to become an Arbitrator. What Zak’s mother have given up to be granted this favour is unknown.

Zak may or may not be the daughter of her mother’s lover, and it does not matter. She is not entitled to anything of his, and have never seen any of it. She would have died as poor as she was born if she had not become an Arbitrator, a life that was so well off compared to her old life that it felt good despite the harshness of the training.

Becoming an Arbitrator taught her discipline, but even through that she remained a troublemaker, pushing the boundaries of authority, frequently asking one too many questions, and occasionally showing a furious temper. This eventually landed her the job of watching over Rezrel Rothsman, a task she both enjoys for its relative freedom, and despises for being “gimp duty.”

Zacharea "Zak" von Pinn

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