Only In Death Does Duty End
The following modifications to base Dark Heresy rules are being used:
Skills & Talents
- The basic skills Concealment and Silent Move are combined into a single basic skill Stealth (Ag).
- Trade (Soothsayer) (Fel): base money = (FB * days). Make trade skill roll, modify total amount up or down by 10% for every degree or success or failure.
Combat & Actions
- Firing a semi-automatic burst with a ranged weapon requires a half action instead of needing a full action, but can only be done once per combat round.
- While firing a full-auto burst from a ranged weapon it is possible to make up to a half move, at the cost of forgoing the to-hit bonus from the burst.